//assuming there is a spline with no parent and at least one point //set spline's position curve.transform.position = new Vector3(1, 0, 0); //scale on X axis curve.transform.localScale = new Vector3(2, 1, 1); //set local position (which is not affected by spline's transform) curve[0].PositionLocal = new Vector3(1, 0, 0); // = (3,0,0) print("Point's World Pos=" + curve[0].PositionWorld); // = (1,0,0) print("Point's Local Pos=" + curve[0].PositionLocal); // = (2,0,0). Local transformed is affected by spline's scale // and shows the "real" local position you see in the Editor print("Point's LocalTransformed Pos=" + curve[0].PositionLocalTransformed);