This page is API reference for a curve class (BansheeGz.BGSpline.Curve.BGCurve)
Method/Property | Returns | Description |
---|---|---|
Points | BGCurvePointI[] | Returns all points |
PointsCount | int | Returns the total number of points |
[int index] | BGCurvePointI | Get a point by its index |
IndexOf(BGCurvePointI point) | int | Returns point's index if found or -1 if not found |
AddPoint(BGCurvePoint point) | BGCurvePointI | add a point to the end of the curve |
AddPoint(BGCurvePoint point, int index) | BGCurvePointI | add a point at specified index |
AddPoints(BGCurvePoint[] points) | void | add several points to the end of the curve |
AddPoints(BGCurvePoint[] points, int index) | void | add several points at specified index |
Delete(BGCurvePointI point) | void | delete a point |
Delete(int index) | void | delete a point at specified index |
Delete(BGCurvePointI[] points) | void | delete several points |
Swap(int index1, int index2) | void | swap 2 points |
Reverse() | void | Reverses all points orders and keeping curve intact |
Clear() | void | Remove all poitns |
Method/Property | Returns | Description |
---|---|---|
Fields | BGCurvePointField[] | Returns all fields |
FieldsCount | int | Returns the number of fields |
AddField(string name, BGCurvePointField.TypeEnum type) | BGCurvePointField | Add a field with specified type |
DeleteField(BGCurvePointField field) | void | Delete a field |
GetField(string name) | BGCurvePointField | Get a field by its name |
HasField(string name) | bool | Returns true if field with specified name exists |
Method/Property | Returns | Description |
---|---|---|
SnapType | SnapTypeEnum | Curve's snapping mode. Off- snapping mode is off. Points- points are snapped to nearby geometry. Curve- points and approximation points are snapped to nearby geometry (approximation points are the points, created by a math component to split curve's section to small straight lines) |
SnapDistance | float | Max distance for snapping |
SnapToBackFaces | bool | Should snapping take back faces into account |
SnapLayerMask | LayerMask | Unity's layer mask for snapping |
SnapMonitoring | bool | Should curve monitor surrounding environment every frame. This is super costly in terms of performance |
SnapAxis | SnapAxisEnum | Which axis is used for snapping (X,Y,Z) |
SnapTriggerInteraction | QueryTriggerInteraction | Should snapping take triggers into account |
Method/Property | Returns | Description |
---|---|---|
Closed | bool | if the curve is closed (e.g. there is a section between last and first points) |
Mode2D | Mode2DEnum | if the curve is in 2D mode. Off- curve is in 3D mode. XY, XZ, YZ - curve is in 2D mode for specified plane. (XY- is the most useful mode for standard 2D mode in Unity) |
PointsMode | PointsModeEnum | Identifies which class is used for points and how points are stored and behaves. Inlined- points are stored as inlined C# class (BGCurvePoint). Components- points are stored as Unity's components (BGCurvePointComponent, extended from MonoBehaviour). GameObjectsNoTransform- Points are stored as separate components(BGCurvePointGO, extended from MonoBehaviour) attached to their own GameObjects. Unity's transform is not used. GameObjectsTransform-Points are stored as separate components(BGCurvePointGO, extended from MonoBehaviour) attached to their own GameObjects. Unity's transform position is used as point position. Rotation and Scale affects controls positions. |
EventMode | EventModeEnum | How events are fired. Update- events are fired once per frame in Update method. LateUpdate-events are fired once per frame in LateUpdate. Use it if you are using animations. NoEvents-events are suppressed |